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 Trade Buildings

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AuthorMessage
DannyL7773
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DannyL7773

Posts : 2264
Join date : 2011-03-05
Age : 29
Location : England, UK

Character Profile
Health:
Trade Buildings Left_bar_bleue177/177Trade Buildings Empty_bar_bleue  (177/177)
Magic Power:
Trade Buildings Left_bar_bleue525/525Trade Buildings Empty_bar_bleue  (525/525)
Class: Sorceror

Trade Buildings Empty
PostSubject: Trade Buildings   Trade Buildings EmptyTue May 15, 2012 9:53 pm

These are the types of buildings you can build on your land/in your caravan

Tavern: Sells Food Items to be eaten in Tavern or out. If eaten in Tavern, you get the bonus of the food as a +max instead of in battle health, due to the Ale you drink with it. (Ale required for eat ins). You may consume only 1 food item per day in the tavern.

Refinery: Refines and crafts different things, provider to everyone.

Cookery: Makes and Sells Food Items to Taverns. Only Tavern Owners may purchase from here.

Fishery: Sells Fish to Cookeries. Only Cookery Owners may purchase from here.

Hunting Shop: Sells food and miscellaneous bits. Sells to Cookery, Tailor and Refinery Owners only.

Tailors: Makes and sells clothes to the public.

Mining: Mines and sells metals/gems to the public.

Pet Clothes Shop: Makes and sells Pet Equipment.

Apartments (10 rooms each): Can rent an apartment to the public, they pay 150 Gold to move in. You must keep the building in top condition for the people living in it. (City Only) (Not yet implemented)

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