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» Priest Skill: Holy Light
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» Priest Skill: Dual Heal
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» Priest Skill: Heal
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» Priest Tryouts
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» What u been busy with lately?!
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 New Class Skills

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AuthorMessage
DannyL7773
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DannyL7773


Posts : 2264
Join date : 2011-03-05
Age : 34
Location : England, UK

Character Profile
Health:
New Class Skills Left_bar_bleue177/177New Class Skills Empty_bar_bleue  (177/177)
Magic Power:
New Class Skills Left_bar_bleue525/525New Class Skills Empty_bar_bleue  (525/525)
Class: Sorceror

New Class Skills Empty
PostSubject: New Class Skills   New Class Skills EmptyWed Feb 01, 2012 5:05 am

Class Skills

Knight:
Heavy Strike: Double damage of your regular attack, has 40% chance to hit.
Focus: Takes 1 turn to focus, your next Heavy Strike will have an 80% chance to hit. 70% chance to Focus.
Counterattack: 40% chance to activate, you deal the exact same damage they would deal to you if you miss.

Rogue:
Sneak Attack: Does reg damage, 60% chance to hit, if it hits, there is no chance of taking damage the next turn too
Double Stab: Does reg damage twice (Roll twice), 90% chance to hit the first time, 80% chance to hit the second. Guaranteed 10 damage to you though.
Shadow Blend: 75% chance to activate, take no damage on your next miss.

Wizard:
Magic Missile: Does 10 damage, has 85% chance to hit. Costs 10 MP
Force Shield: Prevents damage to an ally for 3 of their attacks. 40 MP 90% chance to cast.
Mana Bomb: Uses all of your remaining mana to deal damage. 80% chance to hit.

Priest:
Heal: Heals 10 health to one user. 60% chance to heal, if miss, gets targetted by enemy and hit once. Costs 10 MP. Healing magic is holy magic and deals damage to the undead.
Dual Heal: Can heal 2 targets for 10 health each or 1 target for 20 health. 70% chance to heal. 30MP
Holy Light: Deals 20 damage to one enemy, double to Undead. 70% chance to hit. 30MP.

Thunder Knight
Lightning Shield: The next person who takes damage after using this skill, transfers all damage not caused by themselves to the skill user. 100% chance to use.

Sorceror
Mana Filter: The next person who uses MP after using this skill, transfers all MP costs to the skill user. 100% chance to use. MP taken is 2x the MP skill's MP drain.

Class skills can only be attempted to be learnt once per day. Roll in the tutoring place using your Skill Learning.
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